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Will FarmVille save the world?

  • Posted by on December 10, 2009 in All
  • Seeds of Change

    A few years ago I made a pronouncement on a social media panel that digital goods would redefine the way we do charitable giving online. Needless to say, there were snickers. After all, how could "throwing a beer" at someone or giving someone a "fluffy kitty" for their birthday really amount to anything, especially at a $1 price point?

    But now, thanks to Zynga, I can safely say my pronouncement has come true. I checked in with Farmville creator Mark Pincus last week and he said that to date virtual farmers had purchased $700,000 worth of Sweet Corn Seeds of Change the proceeds of which are going to feed children in poverty-stricken Haiti. As someone who helps nonprofits create online funding campaigns, this is a Moses-parting-the-seas kind of success that just a year ago could be scarcely imaginable. No doubt, a new philanthropic wellspring has been located!

    Ploughing the Digital Landscape

    Like an agrarian Sims, FarmVille allows you to tend a virtual plot of land. You harvest your crops, save coins and then use those coins to purchase farm implements, animals and seeds that will help increase the size and scale of your own virtual farming operation.

    The game is deceptively simple. The cut-out cartoon-style graphics belies a very complex ecommerce engine which forms the backbone of Farmville's digital landscape. That ecommerce engine has churned out a pretty good harvest for Zynga the makers of the game, who estimate a total of $150 million in revenue collected from its 56 million Facebook farmers in 2009.

    Yes, REAL people are paying REAL money to buy special, limited-edition animals and magical seeds that grow special crops which quickly move players up the ladder of the nation's top ranking cyber-farmers. FarmVille's innovative micropayment system has made such purchases relatively painless and created a cornucopia of financial opportunity for social game developers.

    There is certainly an addictive quality about FarmVille. Like its rough and tumble cousin Mafia Wars (also created by Zynga) FarmVille lets you play in conjunction with your friends (you can give crops or coins to friends to help them along the way) and you can compete your way to the biggest farm in the land.

    But unlike Mafia Wars, which gains its appeal via the thrill of knocking someone off, FarmVille is appealing for other reasons.

    I believe it taps into a deep-seated desire to "grow things" — to connect to nature albeit in a weird, digitized sort of way. That 500 x 800 pixel window onto the world gives the player a sense of ownership and pride in creating his or her very ownpeaceable kingdom, a drive that must be secretly hard-wired into our agrarian brains.

    There can be no other explanation. I regularly get FarmVille requests from people who are in their 30's and 40's — people who have jobs and kids and who would normally consider themselves "cool" while not engaged in the thoroughly uncool act of planting a pink pom pom bush for their nanny goat.

    Somehow these digital goods are fulfilling a social and psychological need. Otherwise people wouldn't be paying real cash and risking getting caught at work in their digital overalls. FarmVille, I think, is not as much about the game as it is about the fulfillment of a fantasy to live a simpler life, a fantasy which seems to grow stronger the more technologically complex our lives become.

    A 2nd Second Life?

    Though it seems childlike, FarmVille should not be underestimated in the new digital economy.Virtual goods — like overalls, nanny goats, tractors and pink bushes — are now very real commodities. According to the Times Online the digital goods market doubled this year and is set to pass the $1 billion mark.

    And as web servers get cheaper, the quality of these games will get more and more sophisticated. It may not be long before the failed vision of Second Life is reborn "from the ground up" by a set up virtual environments knitted together through a common digital currency.

    Zynga may well be the heir apparent to the Second Life throne. The company, headed up by social media guru Mark Pincus, recently launched two new virtual worlds — the urban YoVille and the aquatic FishVille. You can see where this is going... EarthVille.

    Karl Burkart writes the technology blog on and produces the Planet100 news show for Planet Green. Follow him on Facebook or Twitter @GreenDig.





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